Murdock

Murdock is a carry in Predecessor. Hero style: Ranged, sharpshooter. Watchman.

Passive: Shots Fired — CD: (15 - 0.5 x level). Murdock's next basic attack has a 300 unit range increase and 20% additional Armor Penetration, Successful Basic Attacks reduce the cooldown by 1.5.

LMB: Single Fire — Ranged basic attack dealing physical damage.

RMB: Buckshot — CD: 8. Cost 80. Murdock fires his shotgun that deals 20/45/70/95/120 (+120% Total Physical Power) physical damage and pushes enemies away.

Q: Static Trap — CD: 16/14/12/10/8. Cost: 30. Murdock sets a trap at the target location which roots enemy Heroes for 1.5 seconds and deals 80/120/160/200/240 (+100% Magical Power) magical damage. Up to 3/4/5 Traps can be placed at one time.

E: Stimpack — CD: 30/27/24/21/18. Cost: 60/70/80/90/100. Murdock injects himself with a stimulant that grants him 40/60/80/100/120 (+100% Bpnus Physical Power)(+150% Magical Power) additional current and max health, 20/25/30/35/40% tenacity as well as slow immunity for 6 seconds. Stimpack will automatically activate if Murdock drops below 30% max health.

R: Long Arm of the Law — CD: 90/75/60. Cost: 100. Murdock charges an unlimited range laser blast that can be shot through anything, ignores Hero Armor and deals 200/300/400 (+100% Bonus Physical Power)(+150% Magical Power) physical damage.