Sparrow

Sparrow is a carry in Predecessor. Hero style: Ranged, sharpshooter. Rogue huntress.

Passive: Relentless — Dealing damage to an enemy hero grants Sparrow a stack of Relentless for 5 seconds causing her basic attacks to deal an additional 0.4% of the target's maximum health as physical damage on-hit per stack. This effect stacks up to 6 times and refreshes the duration when a new stack is granted.

LMB: Bow Shot — Ranged basic attack dealing physical damage.

RMB: Piercing Shot — CD: 13/12/11/10/9. Cost 80/90/100/110/120. While holding, Sparrow charges a powerful arrow that deals up to 60/80/100/120/140 (+120% Bonus Physical Power) physical damage to all enemies in a line, up to 2,200 units away. The arrow will travel through both enemies and the world. Deals 20% increased damage per Relentless stack.

Q: Hail of Arrows — CD: 14/13/12/11/10. Cost: 50. Sparrow rains down arrows in an area, dealing 60/90/120/150/180 (+60% Bonus Physical Power) physical damage and slowing targets by 20% over 1.9 seconds.

E: Heightened Senses — CD: 20. Cost: 40/50/60/70/80. Sparrow gains 20/25/30/35/40 attack speed for 3 seconds. Duration is increased by 0.5 seconds per successful Basic Attack while active up to a cap of 8 seconds.

R: Inner Fire — CD: 100/80/60. Cost: 100. Sparrow gains 5/7.5/10% increased movement speed and every Bow Shot fires a triangle of 3 piercing arrows for the next 6 seconds. Side arrows deal 50/60/70% of Bow Shot damage.