Kallari

Kallari is a jungler in Predecessor. Hero style: Melee, assassin. Executioner.

Passive: Shadow Dance —CD:(24/22/18/1/14/12/10/8 at level 1/3/5/7/9/11/13/15/17) After Jumping, press jump again to have Kallari flip into the air up to two times.

LMB: Slash — Melee basic attack dealing physical damage.

RMB: Crippling Dagger — CD: 10/9.5/9/8.5/8. Cost: 30/35/40/45/50. Kallari throws a long range dagger, dealing 70/90/110/130/150 (+40% Physical Power) physical damage to the first enemy hit and applying a 20% slow for 1.5 seconds. Deals 80% additional damage to Jungle Minions. This Ability has 2 charges.

Q: Shadow Walk — CD: 10. Cost: 60/65/70/75/80. After a 1.5 second delay, Kallari becomes Camouflaged and gains 10% movement speed for 6/7/8/9/10 seconds. If she uses a damaging ability or basic attack, the Camouflage will end. Her next basic attack that hits an enemy target from Camouflage will deal 10/25/40/55/70 (+30% Physical Power) bonus physical damage.

E: Death Mark — CD: 20. Cost: 60/65/70/75/80. Kallari empowers her next basic attack or damaging ability within 5 seconds to apply Death Mark to the first target hit. Death Mark will increase damage dealt by Kallari to the target by 10% for 3 seconds, after which the Mark will Pop dealing 60/95/130/165/200 (+8% +(3.333% Physical Power) of the target's missing health) true damage and grant her 30% decaying movement speed for 3 seconds.

R: Guillotine — CD: 100/80/60. Cost: 100. After a short delay, Kallari dashes forward 1,200 units dealing 200/300/400 (+160% Total Physical Power) physical damage to all enemies she passes through.