Howitzer

Howitzer is a midlaner in Predecessor. Hero style: Ranged, mage. C.E.O.

Passive: Armed Salvo — CD: 16. Howitzer's next basic attack deals 10 (+5 x level) (+30% Magical Power) additional magic damage in a 150 unit AoE around the target. Howitzer restores mana equal to 10% of the damage dealt (50% for enemy heroes). Using an ability reduces the cooldown by 5 seconds.

LMB: Cannon — Ranged basic attack dealing physical damage.

RMB: Slow Grenades — CD: 12/11/10/9/8. Cost: 70/75/80/85/90. Howitzer fires 3 proximity bombs in an arc that explode for 60/80/100/120/140 (+60% Magical Power) magical damage and applies a 20/25/30/35/40% Slow for 3 seconds. Additional mines against the same target deal 20/35/50/65/80 (+20% Magical Power) magical damage and apply an additional 10% slow.

Q: R2000 Missile — CD: 9/8/7/6/5. Cost: 80/90/100/110/120. Howitzer fires a long range (2,000u) rocket that deals 100/135/170/205/240 (+70% Magical Power) magical damage in an area.

E: Land Mine — CD: 20/18/16/14/12. Cost: 60/65/70/75/80. Howitzer places a mine at the target location that will explode after 3 seconds, knocking any enemies (and Howitzer) back and dealing 100/130/160/190/220 (+50% Magical Power) magical damage. Land Mine can be reactivated to detonate early.

R: Make it Rain — CD: 140/120/100. Cost: 100/125/150. Howitzer launches up 750 units allowing him to move freely and cast abilities from the sky for 5 seconds. During this time R2000 Missiles cooldown is reduced to 1 second and its damage is increased by 10%.