Narbash

Narbash is a support in Predecessor. Hero style: Melee, support. War drummer.

Passive: Beatdrop — When Narbash successfully lands Basic Attacks, Damaging Abilities or casts Abilities he gains a stack of Rhythm up to 16, Narbash's Abilities gain bonuses based on his Rhythm. Stacks fall off individually after 8 seconds. At 16 stacks of Rhythm, Narbash gains 6 mana per second (+2 per nearby allied hero) for 6 seconds.

LMB: Wallop — Melee basic attack dealing physical damage.

RMB: Thunk! — CD: 20/18/16/14/12. Cost: 100/105/110/115/120. Narbash throws a drumstick that deals 70/105/140/175/210 (+60% Magical Power) magical damage and stun enemies for 1.6 seconds. Thunk's cooldown is reduced by 2% per stack of Rhythm.

Q: March! — CD: 18/16/14/12/10. Cost: 60. Grants Narbash and nearby allies 20% a movement speed boost that decays over 2 (+0.2 per stack of Rhythm) seconds. Narbash gains 4 stacks of Rhythm.

E: Song of my People — CD: 1. Cost: 12/18/24/30/36. Toggle: Aura that heals for 12/18/24/30/36 (+1 per stack of Rhythm) health per second. Uses 12/18/24/30/36 Mana every second while active. Narbash gains a stack of Rhythm per second while active.

R: Crash Bang Boom! — CD: 120/110/100. Cost: 100. Narbash produces a deafening ruckus area of effect that deals 250/350/450 (+100% Magical Power) magical damage and applies a 40% slow over 3 seconds [25/35/45 ( + 10% Magical Power) per 0,3 second]. At the end of the duration, Narbash knocks up nearby enemies. Deals 2% increased damage based on Rhythm. Narbash takes 40% less damage while channeling.