Steel

Steel is an offlaner and jungler in Predecessor. Hero style: Melee, tank. Lone guardian.

Passive: Battering Barrier — Steel gains a 20 (+6% Maximum Health) shield for 4 seconds whenever he hits an enemy hero with an ability. Can stack with each other

LMB: Punch — Melee basic attack dealing physical damage.

RMB: Shield Bash — CD: 8. Cost 80. Steel swipes his shield in front of him dealing 60/90/120/150/180 (+80% Magical Power)(+6% of the target's maximum health) magical damage, applying a 0.25 second stun as well as a 25% slow for 2 seconds.

Q: Bull Rush — CD: 22/20/18/16/14. Cost: 60/70/80/90/100. Steel charges forward 1,400 units, dealing 100/140/180/220/260 (+80% Magical Power) magical damage and knocking back all enemies in his path.

E: Force Shield — CD: 40/35/30/25/20. Cost: 40. Steel deploys a shield at the target location blocking all enemy incoming projectiles for 5 seconds.

R: Shield Slam — CD: 120/100/80. Cost: 100. Steel slams down at the target location, dealing 200/300/400 (+80% Magical Power) magical damage, knocking up all enemies and stunning them for 2 seconds.