Items

Active Items
Some items have a unique ability or effect when activated. They can be equipped in any of the first 3 positions in your inventory, and by default are triggered with 1, 2, and 3 based on their slots. They cannot be equipped into item slots 4, 5, or 6 and will swap with passive items in the first three slots if there are any. If there are no passive items to switch with, you will be unable to buy a 4th active.

Passive Items
These items have a unique or stacking passive effect and can be equipped into any of the 6 item positions. If multiple items have the same type of passive (Combustion, Astral Catalyst, and Azure Core) they cannot be equipped together and will be greyed out on the UI.

Consumables


Health Potion — Common. 50 gold. Active.

Consume: Regenerates 10 health per second for 15 seconds, restoring a total of 150 health.

Mana Potion — Common. 50 gold. Active.

Consume: Restores 6 mana per second for 15 seconds, restoring a total of 90 mana.

Refillable Potion — Common. 150 gold. Active.

Consume: Restores 12 health per second for 10 seconds, restoring a total of 120 health. Holds 2 charges that refill upon visiting the base.

Hunt — Uncommon. 50 gold. Passive.

Passive - Artifact: Deal additional damage to monsters and if melee, heal based on the damage dealt. Basic attacks against monsters regenerate mana on hit and execute large monsters under 300 (+50 per level) health.

Passive - Slayer: Gain additional XP for each large monster kill as well as additional XP for your first large monster kill.

Passive - Jungler: Receive less gold from lane minion kills. This effect disables after 15 minutes. Hunt is consumed after killing 30 monsters, removing the item, but granting the passives permanently.

Jungle Crests
Rogue Crest — Legendary. 400 gold. Passive.

Physical Power +8, Ability Haste +5.

Passive: Killing enemies or dealing damage to an enemy Hero or Monster with an ability restores Health. After restoring 300 Health, Evolve into Assassin Crest.

Passive: Deal extra basic damage to minions.

Assassin Crest — Legendary. 400 gold. Passive.

Physical Power +10, Ability Haste +10, Physical Penetration +8.

Passive: Dealing damage to an enemy hero/monster with an ability restores 10 health (Once per ability), killing an enemy target restores 5 Health. After restoring 300 Health, Allows the purchase of a Legendary Item.

Passive: Deal 15 extra basic damage to minions.

Nex — Legendary. 400 gold. Active.

Physical Power +25, Ability Haste +10, Physical Penetration +12.

Active: Dash forward and deal (+100% Bonus Physical Power)(100% of Sow) physical damage to all nearby enemy heroes and slow them by 80% for 1 seconds - 90s CD.

Passive: Store 20% of damage dealt to enemy heroes (10% for AOE abilities) in the past 3 seconds as Sow.

Passive: Deal 15 extra basic damage to minions.

Ortus — Legendary. 400 gold. Active.

Physical Power +20, Ability Haste +20, Physical Penetration +10.

Active: Gain 10% bonus movement speed decaying over 8 seconds. During this time your next 3 basic attacks or damaging abilities will deal 25 (+15% Bonus Physical Power) bonus True Damage and reduce current basic ability cooldowns by 50% - 90s CD.

Passive: Deal 15 extra basic damage to minions.

Witchstalker — Legendary. 400 gold. Active.

Physical Power +15, Ability Haste +10, Physical Penetration +5, Omnivamp +10.

Active: Cleanse CC, your next basic attack or damaging ability within 8 seconds will deal 10% (+5% per effect removed) of the target's maximum health as bonus true damage and heal you equal to the damage dealt - 120s CD.

Passive: Deal 15 extra basic damage to minions.

Carry Crests
Marksman Crest — Legendary. 400 gold. Passive.

Physical Power +8, Attack Speed +5.

Passive: Successful basic attacks and kills restore health. After restoring 300 health, Evolve into Sharpshooter Crest.

Passive: Deal extra basic damage to minions.

Sharpshooter Crest — Legendary. 400 gold. Passive.

Physical Power +10, Attack Speed +5, Critical Chance +10.

Passive: Successful basic attacks restore 1 health, killing a unit restores 4 health. After restoring 300 health, Allows the purchase of a Legendary Item.

Passive: Deal 15 extra basic damage to minions.

Eviscerator — Legendary. 400 gold. Active.

Physical Power +10, Attack Speed +20, Critical Chance +20.

Active: Deal an additional 3% of the target's maximum health as true damage and heal for 50% of the damage dealt for 8 seconds - 90s CD.

Passive: Deal 15 extra basic damage to minions.

Liberator — Legendary. 400 gold. Active.

Physical Power +15, Attack Speed +10, Critical Chance +20, Lifesteal +5.

Active: Gain a shield equal to 200 (+15 per level) (+100% Bonus Physical Power) for 8 seconds, additionally you gain 10% lifesteal whilst the shield maintains - 120s CD.

Passive: Deal 15 extra basic damage to minions.

Pacifier — Legendary. 400 gold. Active.

Physical Power +20, Attack Speed +10, Critical Chance +20.

Active: Dash 750 units and gain 30 attack speed for 6 seconds. Killing a Hero within the duration resets the cooldown - 120s CD.

Passive: Deal 15 extra basic damage to minions.

Support Crests
Consort Crest — Legendary. 400 gold. Passive.

Magical Power +5, Mana Regeneration +0.5.

Passive: Grants a charge every 30 seconds, up to 3 charges. Your next basic attack or damaging ability against an enemy hero, minion or structure will deal 10 additional magic damage and grant you 30 gold. Does not occur if no allied Hero is within 3000 units. After granting 300 gold, Evolves into Keeper Crest.

Passive: Receive diminishing gold from excessive minion kills.

Keeper Crest — Legendary. 400 gold. Passive.

Magical Power +10, Mana Regeneration +1, Gold Per Second +0.5.

Passive: Grants a charge every 30 seconds, up to 3 charges. Your next basic attack or damaging ability against an enemy hero, minion or structure will deal 15 additional magic damage and grant you 30 gold. Does not occur if no allied Hero is within 3000 units. After granting 300 gold, Allows the purchase of a Legendary Item.

Passive: Receive diminishing gold from excessive minion kills.

Malediction — Legendary. 400 gold. Active.

Magical Power +20, Physical Armor +15, Mana Regeneration +2.

Active: Target a nearby enemy hero, slowing and reduce their attack speed by 40% for 3s - 120s CD.

Passive: Increase Passive Gold Income by 50% and receive diminishing gold from excessive minion kills.

Passive: Increase Ward Cap from 1 to 2.

Silentium — Legendary. 400 gold. Active.

Magical Power +25, Magical Armor +10, Mana Regeneration +2.

Active: Silences a target within 900 units for 2 seconds, if this interrupts an ability, deal 150 (+50% Magical Power)(+50% Bonus Physical Power) magic damage - 120s CD.

Passive: Increase Passive Gold Income by 50% and receive diminishing gold from excessive minion kills.

Passive: Increase Ward Cap from 1 to 2.

Thread of Mortality — Legendary. 400 gold. Active.

Magical Power +10, Mana Regeneration +1, Ability Haste +20.

Active: Designate an allied hero as a Companion, if your Companion is nearby and takes damage greater than 8% of their maximum health, they gain a 150 (+25% Ability Power)(+10% Bonus Health) shield and you both deal 10% increased damage for 5 seconds. If either you or your Companion die, the other receives a 10% movement speed boost for 5 seconds - 20s CD.

Passive: Increase Passive Gold Income by 50% and receive diminishing gold from excessive minion kills.

Passive: Increase Ward Cap from 1 to 2.

Guardian Crest — Legendary. 400 gold. Passive.

Health +40, Health Regeneration +0.5.

Passive: Grants a charge every 30 seconds, up to 3 charges. Your next basic attack or damaging ability against an enemy hero, minion or structure will restore 20 health and grant you 30 gold. Does not occur if no allied Hero is within 3000 units. After granting 300 gold, Evolves into Warden Chest.

Passive: Receive diminishing gold from excessive minion kills.

Warden Crest — Legendary. 400 gold. Passive.

Health +120, Health Regeneration +1, Gold Per Second +0.5.

Passive: Grants a charge every 30 seconds, up to 3 charges. Your next basic attack or damaging ability against an enemy hero, minion or structure will restore 30 health and grant you 30 gold. Does not occur if no allied hero is within 3000 units. After granting 300 gold, Allows the purchase of a Legendary Item.

Passive: Receive diminishing gold from excessive minion kills.

Citadel — Legendary. 400 gold. Active.

Health +150, Health Regeneration +1, Physical Armor +15, Magical Armor +10.

Active: Redirect 35% of all damage dealt to nearby allied heroes to yourself and reduce it by 80% for 6 seconds. This effect disables if you fall below 15% maximum health - 120s CD.

Passive: Increase Passive Gold Income by 50% and receive diminishing gold from excessive minion kills.

Passive: Increase Ward Cap from 1 to 2.

Rift Walkers — Legendary. 400 gold. Active.

Magical Power +20, Health +150, Health Regeneration +1, Mana +100.

Active: Blink forward and pull all nearby enemy heroes towards you. Enemy heroes pulled take 15% increased damage for 3 seconds - 150s CD.

Passive: Increase Passive Gold Income by 50% and receive diminishing gold from excessive minion kills.

Passive: Increase Ward Cap from 1 to 2.

Sanctification — Legendary. 400 gold. Active.

Health +200, Health Regeneration +2, Mana Regeneration +2.

Active: Grants nearby allied heroes a 200 (+10% of caster's maximum health) shield for 5 seconds. Whilst the shield holds, heroes gain 50% Tenacity - 120s CD.

Passive: Increase Passive Gold Income by 50% and receive diminishing gold from excessive minion kills.

Passive: Increase Ward Cap from 1 to 2.

Mage Crests
Magician Crest — Legendary. 400 gold. Passive.

Magical Power +10, Mana +50.

Passive: Dealing damage to an enemy hero/monster with an ability restores 10 mana (Once per ability), killing an enemy target restores 5 mana. After restoring 300 Mana, Evolve into Wizard Crest.

Passive: Deal 15 extra basic damage to minions.

Wizard Crest — Legendary. 400 gold. Passive.

Magical Power +12, Mana +120, Magical Penetration +8.

Passive: Dealing damage to an enemy hero/monster with an ability restores 10 mana (Once per ability), killing an enemy target restores 5 mana. After restoring 300 Mana, Allows the purchase of a Legendary Item.

Passive: Deal 15 extra basic damage to minions.

Epoch — Legendary. 400 gold. Active.

Magical Power +25, Mana +120, Magical Penetration +12, Health +200.

Active: Enter Stasis for 2.5 seconds, rendering yourself invulnerable for the duration but unable to move, attack or use abilities = 90s CD.

Passive: Deal 15 extra basic damage to minions.

Soulbearer — Legendary. 400 gold. Active.

Magical Power +15, Mana +300, Magical Penetration +12, Ability Haste +10.

Active: Shield yourself for 25% maximum mana for 4 seconds, while shielded you are immune to CC - 120s CD.

Passive: Deal 15 extra basic damage to minions.

Time-Flux Band — Legendary. 400 gold. Active.

Magical Power +20, Mana +150, Magical Penetration +12, Ability Haste +20.

Active: Mark your current location. After 5 seconds, teleport back to the marked location and reset your basic ability cooldowns - 60s CD.

Passive: Deal 15 extra basic damage to minions.

Solo Crests
Warrior Crest — Legendary. 400 gold. Passive.

Physical Power +8, Health +40.

Passive: Dealing damage to an enemy hero/monster or killing an enemy unit restores 2% maximum health over 15 seconds. After restoring 400 health, Evolve into Champion Crest.

Passive: Deal 15 extra basic damage to minions.

Champion Crest — Legendary. 400 gold. Passive.

Physical Power +10, Health +150.

Passive: Dealing damage to an enemy hero/monster or killing an enemy unit restores 2% maximum health over 15 seconds. After restoring 400 health, Allows the purchase of a Legendary Item.

Passive: Deal 15 extra basic damage to minions.

Brutallax — Legendary. 400 gold. Active.

Physical Power +20, Health +250, Lifesteal +5.

Active: Cleanse CC, then gain 80% Tenacity and 20 attack speed for 8 seconds. Successful Basic attacks extend this duration by 0.5 seconds on-hit - 120s CD.

Passive: Deal 15 extra basic damage to minions.

Fenix — Legendary. 400 gold. Active.

Physical Power +25, Health +250.

Active: Mark your current location. For the next 8 seconds, upon taking lethal damage, resurrect at the target location and restore 35% maximum health and mana - 120s CD.

Passive: Deal 15 extra basic damage to minions.

Iceskorn Talons — Legendary. 400 gold. Active.

Physical Power +15, Health +250, Ability Haste +10.

Active: Create a dueling zone around you in a large area that remains for 15 seconds. Enemy units within are slowed by 20% and you gain 10% increased Damage and movement speed whilst inside - 30s CD.

Passive: Deal 15 extra basic damage to minions.

Titan Crest — Legendary. 400 gold. Passive.

Health +80.

Passive: After taking damage, heal 10 (+0.75% of maximum health) over 15 seconds. This healing is doubled for 5 seconds after killing an enemy unit. After restoring 400 health, Evolves into Goliath Crest.

Passive: Deal 15 extra basic damage to minions.

Goliath Crest — Legendary. 400 gold. Passive.

Health +150, Health Regeneration +1.

Passive: After taking damage, heal 10 (+0.75% of maximum health) over 15 seconds. This healing is doubled for 5 seconds after killing an enemy unit. After restoring 400 health, Allowed the purchase of a Legendary Item.

Passive: Deal 15 extra basic damage to minions.

Nyr Warboots — Legendary. 400 gold. Active.

Health +200, Health Regeneration +2, Physical Armor +15, Magical Armor +15.

Active: Gain 20% movement speed and gain stacks of Resilience equal to damage taken for 6 seconds. After the duration, restore health equal to 60% of Resilience over 6 seconds - 120s CD.

Passive: Deal 15 extra basic damage to minions.

Razorback — Legendary. 400 gold. Active.

Health +150, Health Regeneration +2, Physical Armor +25, Magical Armor +10.

Active: For 4 seconds, every time you are attacked, return 40% of the damage dealt back to the source - 90s CD.

Passive: Deal 15 extra basic damage to minions.

Saphir's Mantle — Legendary. 400 gold. Active.

Health +220, Health Regeneration +2, Physical Armor +10, Magical Armor +20.

Active: Take 0.8% less damage and deal 0.4% less damage per 1% missing health for 6 seconds - 90s CD.

Passive: Deal 15 extra basic damage to minions.

Uncommon Items
Energy Stream — Uncommon. 200 gold. Passive.

Mana Regeneration +1.

Life Stream — Uncommon. 200 gold. Passive.

Health Regeneration +1.

Codex — Uncommon. 300 gold. Passive.

Magical Power +10.

Longbow — Uncommon. 300 gold. Passive.

Attack Speed +10.

Tunic — Uncommon. 300 gold. Passive.

Physical Armor +10.

Wraps — Uncommon. 300 gold. Passive.

Magical Armor +12.

Nocstone — Uncommon. 400 gold. Passive.

Magical Power +5, Ability Haste +5.

Passive: Stealth Wards last 30 seconds longer.

Shortsword — Uncommon. 400 gold. Passive.

Physical Power +10.

Spirit Beads — Uncommon. 400 gold. Passive.

Mana +200.

Vitality Beads — Uncommon. 450 gold. Passive.

Health +150.

Crossbow — Uncommon. 600 gold. Passive.

Critical Chance +15.

Spell Slasher — Uncommon. 600 gold. Passive.

Passive - Spellblade: After using an ability, your next 2 Basic Attacks within 6 seconds deal (+40% Base Physical Power) bonus physical damage on-hit - 4s CD.

Epic Items
Intellect Tonic — Epic. 750 gold. Active.

Consume: Grant 50 Magical Power and 5 Mana Regeneration for 5 minutes. Level 11 required for purchase.

Protection Tonic — Epic. 750 gold. Active.

Consume: Grant 20 Physical Armor, 20 Magical Armor and 20 Tenacity for 5 minutes. Level 11 required for purchase.

Stamina Tonic — Epic. 750 gold. Active.

Consume: Grant 300 Health and 12 health regen for 5 minutes. Level 11 required for puchase.

Strength Tonic — Epic. 750 gold. Active.

Consume: Grant 30 Physical Power and 10% Lifesteal for 5 minutes. Level 11 required for purchase.

Chronomatic Wand — Rare. 750 gold. Passive.

Magical Power +15. Ability Haste +10.

Nullifying Mask — Rare. 750 gold. Passive.

Magical Armor +30.

Steel Mail — Rare. 750 gold. Passive.

Physical Armor +25.

Sabre — Uncommon. 800 gold. Passive.

Physical Power +20.

Barbed Pauldron — Rare. 800 gold. Passive.

Physical Armor +20.

Passive: When hit by a basic attack, reduce the source's attack speed by 10% for 3 seconds.

Scepter — Uncommon. 900 gold. Passive.

Magical Power +30.

Banded Emerald — Rare. 900 gold. Passive.

Health +300.

Blood Tome — Rare. 900 gold. Passive.

Magical Power +15, Magical Lifesteal +5.

Divine Wreath — Rare. 900 gold. Passive.

Magical Power +10, Mana Regeneration +2.

Passive: Your heals and shields are 10% more effective.

Temporal Ripper — Rare. 900 gold. Passive.

Physical Power +15, Ability Haste +10.

Violet Brooch — Rare. 900 gold. Passive.

Health +200, Ability Haste +10.

Essence Ring — Rare. 950 gold. Passive.

Mana Regeneration +2.5. Ability Haste +10.

Polar Treads — Rare. 950 gold. Passive.

Magical Armor +15, Mana Regeneration +2.

Passive - Celerity: Gain 5% bonus movement speed out of combat.

Crimson Edge — Passive. Physical Power +15, Lifesteal +10. 1000 gold.

Soul Chalice — Rare. 1000 gold. Passive.

Mana +300, Mana Regeneration +1.

Passive: Regenerate 15% of Mana spent over 3 seconds.

Stalwart Gauntlets — Rare. 1000 gold. Passive.

Health +200, Health Regeneration +2.

Honed Kris — Rare. 1025 gold. Passive.

Physical Power +20.

Passive: Gain 5 Physical Penetration.

Fortified Mantle — Rare. 1100 gold. Passive.

Physical Armor +20, Magical Armor +20.

Serrated Blade — Rare. 1100 gold. Passive.

Physical Power +20.

Passive: Dealing physical damage reduces the targets healing by 60% for 3 seconds.

Spiked Birch — Rare. 1100 gold. Passive.

Magical Power +25.

Passive: Dealing magical damage reduces the targets healing by 60% for 3 seconds.

Brimstone — Rare. 1150 gold. Passive.

Health +150, Mana +200.

Passive - Blaze: Deal 15 magic damage per second to nearby enemies.

Composite Bow — Rare. 1150 gold. Passive.

Attack Speed +20.

Passive: Basic attacks deal 12 bonus physical damage on-hit.

Diffusal Cane — Rare. 1150 gold. Passive.

Magical Power +30.

Passive: Gain 8 Magic Penetration.

Frosted Quartz — Rare. 1150 gold. Passive.

Physical Armor +15, Mana +200, Ability Haste +10.

Horned Plate — Rare. 1150 gold. Passive.

Physical Armor +30.

Passive: Receiving physical damage reduces the targets healing by 60% for 3 seconds.

Greatsword — Uncommon. 1200 gold. Passive.

Physical Power +30.

Barbaric Cleaver — Rare. 1200 gold. Passive.

Physical Power +15, Health +150.

Passive - Cleave: Basic Attacks deal (+40% Total Physical Power) physical damage in a small area around the target.

Hallowed Braid — Rare. 1200 gold. Active.

Magical Armor +25.

Active - Purify: Cleanse all CC debuffs from yourself - 90s CD.

Zealous Tomahawk — Rare. 1225 gold. Passive.

Physical Power +20.

Passive: Gain 15% Physical Penetration.

Dusk Stave — Rare. 1250 gold. Passive.

Magical Power +25.

Passive - Spellblade: After using an ability, your next 2 Basic Attacks within 6 seconds deal (+15% Magical Power)(+50% Base Physical Power) bonus magical damage on-hit - 4s CD.

Swift Shawl — Rare. 1250 gold. Passive.

Physical Power +15, Magical Armor +20.

Passive - Safeguard: If you take (15% maximum health) magic damage in the last 5 seconds, gain 10% movement speed and 30 magical armor for 5 seconds - 90s CD.

Abyssal Bracers — Rare. 1300 gold. Passive.

Magical Power +20, Physical Armor +15.

Passive - Ferrumancer: Casting an ability grants 3 Magical Power and Physical Armor for 5 seconds, stacking up to 5 times.

Claymore — Rare. 1300 gold. Passive.

Physical Power +10, Health +200.

Passive - Sunder: Every third consecutive basic attack against enemy heroes deals 15 (+3% Bonus Health) bonus physical damage on-hit and slows them by 10% for 2 seconds.

Tenacous Drape — Rare. 1300 gold. Passive.

Magical Armor +15, Health +150, Health Regeneration +1.5.

Passive - Tenacity: Gain 20% Tenacity.

Potent Staff — Uncommon. 1350 gold. Passive.

Magical Power +45.

Heroic Guard — Rare. 1350 gold. Passive.

Health +150, Physical Armor +20.

Passive - Bravery: If you would take damage that would reduce you below 30% of your maximum health, cleanse all CC debuffs from yourself - 90s CD.

Scalding Scepter — Rare. 1350 gold. Passive.

Magical Power +30.

Passive: Gain 15% Magic Penetration.

Flourishing Totem — Rare. 1500 gold. Passive.

Magical Power +20, Mana +300.

Passive: Gain 2 Magical Power when damaging enemy Heroes with an Ability, stacking up to 35 times (3s CD). At maximum stacks, gain an additional 30 Magical Power. Lose all stacks on death.

Ravenous Rapier — Rare. 1500 gold. Passive.

Physical Power +20, Lifesteal +10.

Passive - Warlord: Basic attacks against enemy Heroes deal 0.5% of their maximum health as true damage on hit and heal you equal to the bonus damage dealt.

Robus Arbalest — Rare. 1500 gold. Passive.

Critical Chance +20, Attack Speed +20.

Passive: Basic attacking an enemy Hero grants 3% movement speed for 3 seconds.

Rod of Thirst — Rare. 1500 gold. Passive.

Magical Power +25, Mana +250.

Passive: When you damage an enemy target with an ability or basic attack, restore 0.3% of your maximum mana over 3 seconds, stacking up to 4 times. At maximum stacks, gain 10 Ability Haste.

Ruthless Broadsword — Rare. 1500 gold. Passive.

Physical Power +20, Ability Haste +10.

Passive - Corrode: Dealing damage to an enemy Hero reduces their Physical Armor by 5% for 2 seconds. Stacking up to 6 times.

Void Crystal — Rare. 1500 gold. Passive.

Magical Power +25, Health +200.

Passive - Fiend: Dealing magic damage to an enemy Hero increases magic damage dealt by 3% for 5 seconds, stacking up to 4 times.

Solstone — Rare. 1700 gold. Active.

Magical Power +10, Health +200, Ability Haste +20.

Active: Place an Oracle Ward that lasts for 4 minutes.

Passive: Stores 3 Oracle Wards that are invisible and reveal invisible targets within their vision. Refills at base. Oracle Wards count towards normal ward cap.

Chaotic Core — Rare. 1800 gold. Passive.

Magical Power +50, Ability Haste +10.

Truesilver Bracelet — Epic. 2550 gold. Passive.

Magical Power +30, Health +300, Magical Armor +25.

Passive: When you cast your Ultimate Ability, gain a Spell Shield for 6 seconds - 4.5s CD.

Passive - Tenacity: Gain 35% Tenacity.

Book of Dreams — Epic. 2600 gold. Passive.

Magical Power +50, Mana Regeneration +3.

Passive: Your next heal or shield will additionally heal the target (lowest % health priority for AOE) for 15% (+1% per 40 Magical Power) of their maximum health over 5 seconds. Dealing damage to an enemy hero reduces the cooldown by 5 seconds per basic attack or ability - 40s CD.

Passive: Your heals and shields are 15% more effective.

Cyclone — Epic. 2600 gold. Passive.

Attack Speed +40, Critical Chance +20, Movement Speed +5.

Passive: Basic attacks deal (+80% Physical Power) to enemies within 400 units of the target (Ranged Only).

Mirage — Epic. 2600 gold. Passive.

Attack Speed +35, Critical Chance +20.

Passive - Dancer: Basic attacking a hero grants the ability to travel through units and 1% movement speed for 3 seconds stacking up to 5 times.

Passive: Reaching max stacks of Dance grants a (+120% Total Physical Power) shield for 6 seconds - 60s CD.

Crystal Tear — Epic. 2600 gold. Passive.

Magical Power +20, Magical Armor +20, Mana Regeneration +5, Ability Haste +10.

Passive: Healing or shielding allied Heroes grants you and them 30 Magical Power and 20 Ability Haste for 5 seconds.

Passive: Your heals and shields are 15% more effective.

Dynamo — Epic. 2700 gold. Passive.

Health +400, Physical Armor +35, Mana +200.

Passive: Immobilizing an enemy deals 60 (+8% Bonus Health) bonus magic damage to the target and nearby enemies as well as shredding their Magical Armor by 30% for 5 seconds - 15s CD.

Marshal — Epic. 2700 gold. Passive.

Magical Power +40, Mana Regeneration +3, Ability Haste +10.

Passive: Yourself and nearby allied Heroes gain 30 Attack Speed and deal 20 magic damage on-hit.

Mindrazor — Epic. 2700 gold. Passive.

Physical Power +35, Mana +600.

Passive: Gain 1 bonus Attack Speed per 8 Mana consumed for 6 seconds, stacking up to 30 bonus Attack Speed.

Passive: Grants bonus Physical Power equal to (+2% Maximum Mana).

Nullifier — Epic. 2700 gold. Passive.

Physical Power +45, Magical Armor +30, Ability Haste +20.

Passive - Safeguard: If you take (15% Maximum Health) magic damage in the last 5 seconds, gain 10% Movement Speed, 15% Lifesteal and 40 Magical Armor for 5 seconds. This duration is refreshed upon taking additional magic damage - 60s CD.

Breach — Epic. 2750 gold. Passive.

Physical Power +40, Health +200, Lifesteal +10.

Passive: Abilities deal 50% bonus damage to shielded targets.

Passive - Cleave: Basic Attacks and Damaging Abilities deal (+60% Total Physical Power) physical damage in a small area around the target.

Leafsong — Epic. 2750 gold. Active.

Magical Power +30, Health +200, Mana Regeneration +3.5, Ability Haste +10.

Active: Expend all stacks of Penance to heal nearby allied heroes for 20% of Penance - 15s CD.

Passive: Healing or shielding an ally grants charges of Penance equal to the value shielded/healed. Stacks cap at 1000.

Passive: Your heals and shields are 15% more effective.

Stonewall — Epic. 2750 gold. Passive.

Health +250, Health Regeneration +3, Physical Armor +35.

Passive - Shockwave: If you would take damage that would reduce you below 30% maximum health, you unleash a shockwave that stuns all nearby enemies for 1.5s - 90s CD.

Passive: Reduce physical damage taken by 5 (+3% Physical Armor).

Blackout — Epic. 2800 gold. Active.

Physical Power +35, Physical Penetration +8, Ability Haste +20.

Active: Reveal nearby stealthed Heroes and Wards and gain 10% decaying movement speed for 10 seconds - 90s CD.

Fire Blossom — Epic. 2800 gold. Passive.

Health +200, Mana +200, Physical Armor +50.

Passive - Blaze: Deal 20 (+1.5% Bonus Health) magic damage per second to nearby enemies, increased by 50% against immobilized targets.

Palisade — Epic. 2800 gold. Passive.

Health +200, Physical Armor +60.

Passive: When struck by a basic attack on-hit, reduce the targets healing by 60% and bleed the opponent dealing 15 (+60% bonus Physical Armor) magic damage over 3 seconds.

Tainted Rounds — Epic. 2800 gold. Passive.

Physical Power +45.

Passive: Dealing physical damage reduces the targets healing by 60% for 3 seconds.

Passive: Gain 20% Physical Penetration.

The Perforator — Epic. 2800 gold. Passive.

Physical Power +45.

Passive: Gain 30% Physical Penetration.

Unbroken Will — Epic. 2800 gold. Passive.

Health +450, Health Regeneration +2.5, Magical Armor +30.

Passive: If you are hit by a displacement, you restore (+16% Maximum Health) health over 8 seconds.

Passive - Tenacity: Gain 35% Tenacity.

Flux Matrix — Epic. 2850 gold. Passive.

Health +350, Health Regeneration +2, Magical Armor +30, Ability Haste +10.

Passive: Nearby enemy Heroes take 20% additional magic damage.

Passive - Tenacity: Gain 35% Tenacity.

Galaxy Greaves — Epic. 2900 gold. Passive.

Physical Armor +40, Magical Armor +40, Mana Regeneration +3.

Passive: Moving generates stacks of ZeroG, at 100 stacks your next jump will have increased height.

Passive - Celerity: Gain 10% movement speed out of combat.

Vanquisher — Epic. 2900 gold. Passive.

Physical Power +30, Attack Speed +10, Mana +400, Mana Regeneration +2.

Passive - Font: Killing an enemy minion grants 8 bonus Mana per stack, up to a maximum of 400 bonus Mana. At maximum stacks, gain 20 Attack Speed.

Passive: Basic attacks and physical damage abilities deal (+3% Maximum Mana) bonus physical damage on-hit. Only triggers once per spell or basic attack.

Passive: Regenerate 15% of Mana spent over 3 seconds.

Dreadwind — Epic. 2950 gold.

Physical Power +35, Physical Penetration +8, Health +300.

Passive - Spell Shield: Grants a Spell Shield that blocks the next enemy ability - 60s CD.

Passive - Sunder: Every third consecutive basic attack or ability against enemy Heroes deals 20 (+15% Bonus Physical Power) bonus physical damage on-hit, slows them by 20% for 2 seconds and reduces the cooldown of Spell Shield by 5 seconds.

Raiment of Renewal — Epic. 2950 gold. Passive.

Health +400, Health Regeneration +4, Mana +250.

Passive: Regenerate (+5% Maximum Health) health every second if damage has not been taken in the last 4 seconds.

Timewarp — Epic. 2950 gold. Passive.

Magical Power +40, Physical Armor +20, Ability Haste +15.

Passive: When you cast an ability, reduce all other current basic ability cooldowns by 20%.

Passive - Ferrumancer: Casting an ability grants 5 magical power and physical armor for 5 seconds stacking up to 5 times.

Caustica — Epic. 3000 gold. Passive.

Magical Power +70.

Passive: Gain 35% Magic Penetration.

Draconum — Epic. 3000 gold. Passive.

Physical Power +30, Physical Armor +25, Magical Armor +25, Ability Haste +10.

Passive: Hero takedowns grant you 30 Attack Speed for 8 seconds and instantly heal you for 35% of your missing health.

Dreambinder — Epic. 3000 gold. Passive.

Magical Power +80, Health +300.

Passive: Damaging abilities slow affected units by 20% for 1 second.

Passive - Fiend: Dealing magic damage to an enemy hero increases magic damage dealt by 3% for 5 seconds. Stacks up to 5 times.

Frostguard — Epic. 3000 gold. Passive.

Health +150, Physical Armor +45, Mana +250, Ability Haste +10.

Passive: Slow nearby enemies by 10% and reduce their Attack Speed by 10%.

Passive: When hit by a basic attack, reduce the source's attack speed by 30% for 3 seconds.

Hellfire — Epic. 3000 gold. Passive.

Physical Power +40, Health +250, Mana +250.

Passive - Blaze: Deal 20 (+12% Total Physical Power) magic damage per second to nearby enemies, doubled against targets below 30% HP.

Legacy — Epic. 3000 gold. Passive.

Physical Power +30, Physical Armor +25, Health +350.

Passive - Bravery: If you would take damage that would reduce you below 30% of your maximum health, cleanse all crowd control and gain 20% lifesteal for 8 seconds - 90s CD.

Passive: Gain 1 Physical Power for every 2% missing health, for a maximum of 35 Physical Power.

Nightfall — Epic. 3000 gold. Passive.

Physical Power +35, Physical Penetration +12, Omnivamp +10.

Passive - Dusk: Dealing damage to an isolated enemy Hero (no other enemy Heroes within 1000 units) grants 6 Attack Speed and 6 Ability Haste for 6 seconds. Dusk stacks up to 6 times.

Spellbreaker — Epic. 3000 gold. Passive.

Magical Power +65, Magical Armor +35, Ability Haste +10.

Passive - Spell Shield: Grants a Spell Shield that blocks the next enemy ability - 40s CD.

Storm Breaker — Epic. 3000 gold. Passive.

Physical Power +35, Attack Speed +15, Ability Haste +10, Omnivamp +10.

Passive - Zap: Every fourth successful basic attack releases a bolt of lightning that leaps between 7 targets, dealing 45 (+8 per level) magic damage to each.

Warden's Faith — Epic. 3000 gold. Passive.

Health +350, Physical Armor +60.

Passive: Enemy critical strikes deal 25% reduced damage.

Passive: When hit by a basic attack, reduce the source's attack speed by 30% for 3 seconds.

Zephyr — Epic. 3000 gold. Active.

Magical Power +75, Physical Armor +40.

Active: Displace all nearby enemies up to 500 units and deal 100 (+30% Magical Power) magic damage to them - 60s CD.

Painweaver — Epic. 3050 gold. Passive.

Physical Power +45, Physical Penetration +15, Ability Haste +10.

Passive - Spellblade: After using an ability, your next 2 Basic Attacks or Abilities within 6 seconds deal (+60% Base Physical Power)(+10% Bonus Physical Power) bonus physical damage on-hit - 4s CD.

Crystalline Cuirass — Epic. 3100 gold. Passive.

Health +400, Health Regeneration +2, Magical Armor +30, Ability Haste +10.

Passive: Increases all healing received by 30%.

Fell Blade — Epic. 3100 gold. Passive.

Physical Power +40, Physical Penetration +10, Ability Haste +20.

Passive - Corrode: Dealing damage to an enemy hero reduces their Physical Armor by 5% for 2 seconds. Stacks up to 6 times.

Passive: Your abilities deal 20% bonus true damage against targets with 6 stacks of Corrode.

Prophecy — Epic. 3100 gold. Passive.

Magical Power +60, Attack Speed +20, Ability Haste +20.

Passive: Basic attacks deal 20 (+15% Magical Power) bonus magic damage on-hit.

Passive: Gain (+50% Ability Haste) Attack Speed.

Tainted Scepter — Epic. 3100 gold. Passive.

Magical Power +70, Magical Lifesteal +10, Health +300.

Passive: Dealing magical damage reduces the targets healing by 60% for 3 seconds.

Salvation — Epic. 3150 gold. Passive.

Physical Power +35, Magical Armor +30, Health +300.

Passive: If you would take damage that would reduce you below 30% of your maximum health, you gain a (+20% maximum health)(+100% Total Physical Power) shield (50% for Ranged Heroes) for 6 seconds. While the shield holds, deal an additional 35 magic damage on-hit and heal for the damage dealt. - 90s CD.

Glacial Maul — Epic. 3200 gold. Passive.

Physical Armor +60, Mana +300, Ability Haste +20.

Passive - Spellblade: After using an ability, your next 2 Basic Attacks within 6 seconds deal (+90% Base Physical Power) bonus physical damage on-hit and slow the target by 25% for 2 seconds - 4s CD.

Passive: Receiving physical damage reduces the targets healing by 60% for 3 seconds.

Magnify — Epic. 3200 gold. Passive.

Magical Power +70, Ability Haste +20.

Passive - Spellblade: After using an ability, your next 2 Basic Attacks within 6 seconds deal (+60% Base Physical Power)(+35% Magical Power) bonus magic damage on-hit - 4s CD.

Combustion — Epic. 3300 gold. Passive.

Magical Power +60, Magical Penetration +10, Mana +300.

Passive: Gain charges upon moving. At 100 charges, the next instance of magic damage you deal with expend all charges to deal 50 (+10% Magical Power) bonus magic damage in a large radius.

Passive: When you damage an enemy target with an ability or basic attack, restore 0.3% of your maximum mana over 3 seconds, stacking up to 4 times. At maximum stacks, gain 10 Ability Haste.

Hexbound Bracers — Epic. 3300 gold. Passive.

Physical Armor +80, Mana +400, Ability Haste +20.

Passive: Restore Mana equal to 10% of damage taken from heroes.

Passive: Gain 30 Ability Haste when above 60% Maximum Mana.

Imperator — Epic. 3300 gold. Passive.

Physical Power +55, Critical Chance +20.

Passive - Dire Strikes: Critical Strikes deal an additional +4% true damage per 20% Critical Strike Chance.

Lifebender — Epic. 3300 gold. Passive.

Magical Power +50, Magical Lifesteal +15, Health +250, Ability Haste +10.

Passive: Hitting an enemy Hero with an ability restores 5% of your maximum health over 5 seconds. Excess healing will be converted to a shield up to (+10% maximum health) for 10 seconds.

Severance — Epic. 3300 gold. Active.

Physical Power +40, Magical Armor +30, Lifesteal +15.

Active - Purify: Cleanse all CC Debuffs from yourself and gain 80% Tenacity for 3 seconds - 90s CD.

Star Slayer — Epic. 3300 gold. Passive.

Magical Power +70, Ability Haste +20, Mana Regeneration +3.

Passive - Disintegrate: Abilities deal 1% additional damage for every 40 maximum health the target has more than you, up to 50% maximum.

Astral Catalyst — Epic. 3400 gold. Passive.

Passive: Magical Power +45, Mana +500, Ability Haste +10.

Passive: Grants bonus Magical Power equal to (+5% maximum mana).

Passive: When you damage an enemy target with an ability or basic attack, restore 0.3% of your maximum mana over 3 seconds, stacking up to 4 times. At maximum stacks, gain 10 Ability Haste.

Azure Core —Epic. 3400 gold. Passive.

Magical Power +80, Mana +400, Ability Haste +10.

Passive - Font: Killing an enemy Minion grants 8 bonus Mana per stack, up to a maximum of 400 bonus Mana. At maximum stacks, gain 20 Ability Haste.

Passive: When you damage an enemy target with an ability or basic attack, restore 0.3% of your maximum mana over 3 seconds, stacking up to 4 times. At maximum stacks, gain 10 Ability Haste.

Basilisk — Epic. 3400 gold. Passive.

Physical Power +40, Health +350, Ability Haste +20.

Passive - Corrode: Dealing damage to an enemy Hero reduces their Physical Armor by 5% for 2 seconds. Stacks up to 6 times.

Passive - Sunder: Every third consecutive basic attack against enemy heroes deals 25 (6% Bonus Health) bonus physical damage on-hit and slows them by 10% for 2 seconds.

Lightning Hawk — Epic. 3400 gold. Passive.

Physical Power +35, Attack Speed +20, Critical Chance +20, Movement Speed +3.

Passive - Zap: Every fourth successful basic attack deals 50 (+50% Bonus Physical Power) bonus magic damage on-hit.

Megacosm — Epic. 3400 gold. Passive.

Magical Power +55, Health +250, Ability Haste +20.

Passive - Disintegrate: Dealing damage with an ability burns the target, causing them to take 6% of their maximum health total magic damage over 3 seconds. Dealing damage with a different ability, within the duration, will deal 3% of their maximum health magic damage instantly and refresh the duration.

Mooncleaver — Epic. 3400 gold. Passive.

Physical Power +40, Critical Chance +20, Ability Haste +20.

Passive - Corrode: Dealing damage to an enemy Hero reduces their Physical Armor by 5% for 2 seconds. Stacks up to 6 times.

Passive: Critical Strikes deal 15% more damage against targets with 6 stacks of Corrode.

Sky Splitter — Epic. 3450 gold. Passive.

Physical Power +25, Attack Speed +25, Lifesteal +10.

Passive - Warlord: Basic attacks against enemy Heroes deal 1% of their maximum health as true damage on-hit and heal you equal to the bonus damage dealt.

Passive: Basic attacks deal 2% of the target's max health as bonus physical damage on-hit capped at 50 damage on non-heroes.

Reckoning — Epic. 3500 gold. Passive.

Physical Power +50, Critical Chance +20, Lifesteal +10.

Passive: Critical strikes against enemy Heroes deal 6% of their missing health as bonus physical damage on-hit.

Passive: Takedowns heal you for (+80% Total Physical Power) over 5 seconds.

Kingsbane — Epic. 3550 gold. Passive.

Physical Power +40, Physical Armor +25, Critical Chance +20.

Passive - Shockwave: If you would take damage that would reduce you below 30% maximum health, you unleash a shockwave that stuns all nearby enemies for 1.5s - 90s CD.

Passive: Successful Critical Strikes increase your Physical Armor by 10 for 3 seconds, stacking up to 3 times.

Multiator — Epic. 3600 gold. Passive.

Physical Power +35, Health +200, Lifesteal +10, Ability Haste +20.

Passive - Spellblade: After using an ability, your next 2 Basic Attacks within 6 seconds deal (+80% Base Physical Power) bonus physical damage on-hit and heals you equal to the damage dealt - 4s CD.

Passive - Warlord. Basic attacks against enemy Heroes deal 1.5% of their maximum health as true damage on-hit and heal you equal to the bonus damage dealt.

Oathkeeper — Epic. 3600 gold. Passive.

Magical Power +100.

Passive - Order: Increase your Ability Haste by (+20% Magical Power).

Oblivion Crown — Epic. 3600 gold. Passive.

Magical Power +90. Ability Haste +20.

Passive - Order: Increase your Magical Power by (+60% Ability Haste).

Augmentation — Epic. 3800 gold. Passive.

Physical Power +35, Health +200, Attack Speed +25, Ability Haste +20.

Passive - Spellblade: After using an ability, your next 2 Basic Attacks within 6 seconds deal (+100% Base Physical Power) bonus physical damage on-hit - 4s CD.

Passive: Basic attacks deal (+40% Base Physical Power) bonus true damage on-hit.