Drongo

Drongo is a carry in Predecessor. Hero style: Ranged, sharpshooter. Wastelander.

Passive: Wastelander — Drongo's Abilities deal increased damage equal to 25% of his Critical Strike Chance. Additionally, both his critical strikes and abilities deal 1% of the target's maximum health as physical damage over 3 seconds.

LMB: Pistol Shot — Ranged basic attack dealing physical damage.

RMB: Old Rusty — CD: 8. Cost: 80/85/90/95/100. Drongo throws out a long range boomerang that returns to him once it hits the world or travels 1,800 units. The boomerang does 40/55/70/85/100 (+40% Physical Power) physical damage and applies a 25/30/35/40/45% slow for 1.5 seconds to enemies it hits both on the way in, and on the way out.

Q: Gag Grenade — CD: 24/22/20/18/16. Cost: 100. Drongo tosses a Tear Gas Grenade up to 1,300 units that creates a 400 unit area of Silence for 3 seconds.

E: Rad Rounds — CD: 12. Cost: 40/45/50/55/60. Drongo loads his pistol with Uranium bullets that Irradiate any target hit by his basic attacks for 5 seconds. Each time a target is hit again, a new stack of Radiation is added. Hit targets take 30/50/70/90/110 (+30% Physical Power) physical damage for the first hit, and 20/25/30/35/40 (+15% Physical Power) additional physical damage for each stack after 1.5 seconds.

R: Shrapnel Cannon — CD: 120/95/70. Cost: 100. Drongo fires a blast of shrapnel from his Bazooka that deals 200/250/300 (+60% Physical Power) physical damage and applies a 35% armor shred to anyone hit for 8 seconds. The blast will knock Drongo back in the direction opposite of where he is aiming and will push back any close by enemies.